Wednesday, July 22, 2009

Matte edges inAE by J Ussing (in Rebel Cafe)

Are you talking about the problems that arise when you comp many premultiplied layers, and get matte edges?

My solution is one of the following:

1) Rendering straight
- Render out as TGA sequences with STRAIGHT alpha, not premultiplied.
- In After Effects, choose "ignore alpha" on all the multipasses you want to comp together (for the same CG object anyway).
- Import ONE of the passes again, this time with alpha channel, and put it on top of the other layers, set to "stencil alpha" mode.
That way you comp your layers without alpha channels at all, hence you don't worry about the anti-aliased and semi-transparent areas, and then you add the alpha on top like a cookie cutter. -No ugly matte edges!

2) Un-premultiplying in After Effects (same as above, but with premultilpied 3D renders)
- Import all the passes with alpha channel set to premultiplied.
- For each layers you want to disable the alpha channel on, add a "levels" effect. Instead of RGB, set it to alpha. Move the slider so you "crunch" the alpha and re-store the un-premultiplied image data.
- Apply the "stencil alpha" layer on top like a cookie cutter, as in previous example


(end alpha geekiness Smile

- Jonas

Tuesday, July 21, 2009

next project???

found this, from more than a year ago, before MicroChick. Think I want to do something in this vein, somewhere between live action and animation.

AE expression of the day: Smooth()

smooth() doesn't specify units (ie, pixels for position, etc).

The two arguments are width and samples.

Esoteric? I know

The best explanation I saw is in Mark Christiansen's amazing "After Effects CS4 Studio Techniques" book:

"Width determines how much time (before and after the current time) is averaged to create the result. A setting of 2 samples 2 seconds means 1 second before and 1 second after the current time. The samples argument determines how many individual points within that range are actually sampled for the result; generally, the more samples, the smoother the curve".

Posted by
Adolfo Rozenfeld @ adobe AE user to user forum

Saturday, July 18, 2009

MicroChick pic














Volcano Two, SB-37

TTV


Brownie Reflex Face

Monday, July 13, 2009

RIP Kitty - you were one hell of a kitty

you were quite a girl, we'll miss you